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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on August 11, 2019, 09:42:40 am »
On the other hand, being able to ignore blasphemy is good too. So maybe soulborn 2/paladin of freedom 3/ranger 2/divine crusader 5/ranger 1/horizon walker 7 to get that and dimension door every 1d4 rounds, leaving my spell in place to give me dimensional jaunt all day long.  I could also improve spot and listen, get darkvision, be immune to fatigue and resist exhaustion.  I could also get a bonus for hide but in heavy armour that is   not so important (but it is part of the forest mastery, there is nothing better to take, and elves like forests).  Since caster level is less important here, this frees up the ninth level feat slot.  Got it! Put power attack in the level three spot (in case of DR) and move martial study and martial stance to levels 6 and 9.

Hmmm, if I start with a level of Ranger (with the elf subsitution level) I have a *lot* more skill points to play with (32 if INT 10!).  This would allow for getting 4 ranks in spot, listen, search, survival, and knowledge (geography), 2 ranks in knowledge (religion), a rank in sense motive, ride, handle animal, knowledge (planes, dungeoneering, nature).  Nice broad education.  I would eventually max out spot/listen and bring search/survival to 5 ranks, knowledge (geography) up to 8 ranks and sense motive up to 16 ranks (since I am immune to charms/compulsions, it makes thematic sense to try to detect it in others).  It is nice that sense motive is a permanent class skill at level 3+.  The ranger substitution level modifies the favoured enemy (undead) slightly, giving a  +3 bonus to damage and +3 to affecting the spot/listen/hide/move silently/survival checks instead of the usual skills.  d6 hd for that level (only) so 4 less hp than if I start with soulborn, but worth it I think.  I also start in worse armour proficiency, but the best heavy armour isn't affordable at level 1 in any case.  I won't take the elf paladin substitution level because it seems to hurt the smite and I don't need survival to go above 5 ranks, and the default aura of the paladin of freedom seems better.  But elf soulborn substitution levels for 1 and 2 are totally worth it.  Being immune to charms, compulsions and paralysis is sweet!

So this assumes a 32 point buy for str 18, dex 8, con 14, int 12, wis 8, chr 14 before racial adjustments, then str 20, dex 10, con 12, int 10, wis 8, chr 14 after racial adjustments.  Improve str at levels 4+ unless there is a good reason not to.

Interesting that once I hit divine crusader, my aura stacks with previous classes.  But paladin of freedom doesn't radiate chaos, so my aura would hit strong in "good" first, then "chaos" a few levels later.  I don't think I ever hit overwhelming.
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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on August 04, 2019, 08:04:10 pm »
Got a different take on the soulborn 2/paladin of freedom 3.  Still taking the elf substitution levels for soulborn but this time I would use a wood elf.  More strength and I get ranger as my favoured class for multi-classing.  I would buy some tanks in knowledge arcana and geography with soulborn and ranger respectively.  After adding two levels of ranger I would go for divine crusader.  Turns out there is an elvish moon goddess that has the travel domain and divine crusader can cast spells from that.  After 8 levels of that, to fit the travel theme I could go for the three level wayfarers guide prestige class to get better at teleports (useful with large parties).   Then likely finish with two more levels of ranger for bab, skill points and saves.  So this guy would be less martial than the other but fun in his own way.  Practised spellcaster would be a good idea.  I would have to take weapon focus quarterstaff but what the heck, it adds flavour.  And animated shields are fun.  Reserve feats are interesting. Dimensional Jaunt seems like a no-brainer.  That said, seeing the benefit of Holy Warrior makes me wonder if I should take the War domain.  Hmmm.  But I am liking this character as a guide so travel domaine and the goddess Sehanine Moonbow it is.

With the moon goddess favoured enemy undead and weapon style two weapon fighting is a no brainer.  So feats could be weapon focus quarterstaff, martial study counter charge, martial stance step of the wind, either practiced spellcaster, melee weapon mastery bludgeoning, dimensional jaunt and crushing strike. Weapon specialization is free, as is two weapon fighting (in light armour), track and endurance.  I would usually go with armour.  But two weapon fighting is nice if I am caught without it.  For skills, aside from two ranks in knowledge religion, and ten each in arcana and geography I would focus on spot, listen, search and sense motive.
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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on July 25, 2019, 02:14:10 pm »
Hey, I actually got to play the Skeleton Berserker!  Woot!  Mind you the DM did not pull any punches.  I had to outrun a boulder trap and then encountered three strong dudes with bludgeoning weapons.  Both of those would have done double damage to my boney self.  Luckily the party face was there to smooth things over because skeletons can't talk!
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Current/New Campaigns / D&D 5e Ancient Egypt style Tuesday 11:00 - 2:30
« Last post by Particle_Man on June 22, 2019, 09:21:25 am »
Hi all,

I put this in Facebook too but if anyone is interested and available I run this game.  Egyptian pantheon only, good alignment characters only, standard array for stats, average hp after level 1, no multiclassing or feats, no yuan-ti warforged or aaracockra; Wotc hardcover stuff otherwise ok (not unearthed arcana).  I allow retroactive inspiration, hero points and near miss rules from the dmg. Short and long rests are divorced from time and tied to number of encounters.  People that miss sessions gain the same cup as those that can make it.  Oh and races are refluffed. Everyone is Egyptian and a dwarf and elf can give birth to a hobgoblin. People are given different tests or gifts by the gods to explain the mechanical racial differences. There is no other language than common so extra languages are replaced with tool proficiencies of your choice.

This is a casual game, not a tournament, so donít worry if you cannot make every week.  Sometimes I wonít be able to either. ;)
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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on May 22, 2019, 10:25:17 pm »
The soulborn does not resonate with most people as it gets its incarnum powers too late.  But the elf substitution levels for soulborn are another story.  The first two levels give one an option for ranged smite, and also immunity to paralysis and charms.  Combine this with three levels of the paladin of freedom (CG) and you also get immunity to disease and compulsions.  Not too shabby!  I would round it out with two levels of warblade, three levels of crusader and then 10 levels of eternal blade, myself.  There would be a few levels where you have a -20% xp penalty but only twice (or not at all if you take the paladin levels and the third crusader level last, but then the maneuvers/stances won't be as good, so I would go for the former option).

So soulborn (elf) 2/paladin of freedom 3/warblade 3/crusader 2/eternal blade 10

The eternal blade could get Diamond Defense (19), Avalanche of Blades (17), War Leader's Charge (15), Iron Heart Focus (13), and Lightning Recovery (11), plus a "floating Diamond Mind or Devoted Spirit Maneuver".  Also the Hearing the Air Stance.

All of that would require: Weapon Focus, 2 Diamond Mind Maneuvers, 2 Iron Heart Maneuvers, 2 White Raven Maneuvers.  Quite doable between the Warblade and Crusader.

The Crusader's 2nd stance would be Thicket of Blades (so at least one devoted spirit maneuver also needed).  I would also use feats to buy more maneuvers, like Crushing Vise, Shadow Blink, and possibly Distracting Ember (so as to get the Flame's Blessing stance - being resistant and eventually immune to fire is nice!).

Feats could be stand still, mage slayer, martial study , weapon focus, martial stance, martial study, martial study.  Buy everything up to 14 before racial adjustments except dex if 32 point buy.

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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on May 08, 2019, 01:37:13 pm »
Got another idea for my favourite sub-optimal 3.5 prestige class, the Green Star Adept.

This one would be the LN totally devoted son of an LE green dragon mother (his father was a half-ogre, a former servant of hers that was set to betray her to some adventurers, and thus was eaten while the boy was young).  She is reasonably satisfied with his loyalty, but partly to restrict his sorcerous abilities and partly to see what happens, has ordered him to seek out and consume the comet dust that makes one into the Green Star Adept (from Complete Arcane).  He obeys his mother without question.

So, stat-wise, I am looking at half-dragon (green) half-ogre (races of destiny other half-human).  This gives the character an LA of +5!  I would take three levels of the half-dragon paragon class from Unearthed Arcana (I need the hp!) and then two levels of sorcerer, and then go for GSA for the last 10 levels.  With a generous 32 point buy I would start out with Str 28 (+14), Dex 12 (-2), Con 14 (+4), Int 14, Wis 14, Chr: 14.  Improve str twice and (then I am not sure; perhcance whatever has an odd number at the time?).  Perhaps after his mother is slain, he might seek out the empire that his human grandmother was allegedly a servant of, and offer his service there.

I am not sure about spell choice yet, although Repair Serious Damage is obvious for a third level spell.  I might even take Craft Wand! 

Speaking of feats, I need Combat Casting and Multi-Attack (and Improved Multi-Attack) would be a good idea.  Hover is cool.  And there is a feat that gives you a secondary tail attack if you take it at chargen (called Dragon Tail).  So I guess that is my six feats (I don't get the 7th feat pre-epic due to the +5 Level Adjustment).

Thematically it can work:  There is a reason for the character to take a suboptimal prestige class, Green Half-Dragon and Green Star Adept have a symmetry, a 14 con and large size means that losing my con score at level 15 (ECL 20) will not change my hp negatively.  And both the paragon class and GSA increases sorcerer caster level so I would end up having a familiar as a 2nd level sorcerer (probably a weasel for a dex save), spells known and spell slots as a 7th level sorcerer, and a caster level of a 15th level sorcerer.

As a large character I would have a fly speed of 60.  I would also end up with a claw/claw/bite/slam/slam natural attack routine, which is needed since my final BAB will be +10, modified to +9 due to size.

So this is not a powerhouse character.  Could be a fun one though.  I could either use natural attacks or fly up and throw javelins from a distance, as needed.   I also can more easliy get spot, listen, move silently and hide (ok, not so great for large creatures) because of the paragon class.

Languages: Common, Draconic, Giant, and, Goblin perhaps?  Maybe the goblins were the followers of his half-orge dad.

Reasons not to play:  Well this character can't even exist until level 6, and then will have a mere 14 hp (perhaps I should get the toad as familiar to bring that up to 17?), so that lets out a lot of introductory adventures.  Plus 3.5 is not as popular as Pathfinder and/or 5e in my neck of the woods.  And this character is very low-powered so might actually be a drag on the party.  I am not sure of that, mind you.  That would be better tested in play.

But thematically, I like the cool factor.  A flying green stone dragon biped.
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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on April 22, 2019, 05:14:39 pm »
I know that Stonechild is underpowered (that +4 LA hurts!) and that Master of Nine is very feat-costly for what it gives you, and that Crusader is not the easy way into that prestige class.

Nonetheless, I felt I should try.   :)

So, the race does have  a few things that help here: The Int bonus is useful because you need 40 ranks of skills as well as the feats.  Speaking of feats, the "Favoured Class: Fighter" is useful because 6 levels of fighter gets me the feats I need (plus, Martial Study counts as a fighter bonus feat).

So with Stonechild (6 if monster class, 2 and +LA 4 if not),Fighter 6 (taking the Martial Study feat three times before . . .), Crusader 1 (Hey, I get Thicket of Blades!), Master of Nine 5, and then 2 or 3 levels of Crusader (depending on whether or not LA buy off is allowed), I can make an interesting albeit subpar character.  I could even throw in the feats Stand Still, Combat Reflexes, and Extra Granted Maneuver.  So a semi-lockdown build (I could take Crushing Vise too).

I would end up with 13 readied maneuvers (10 from Crusader, and 3 "1x/encounter" ones from the Martial Study feats).  I would make sure I got the Flame's Blessing stance in case I ever felt the urge to take a lava bath or something.   ;D

With a 32 point buy I would probably go: Str 16 (to 24), Dex 14, Con 16 (to 24), Int 14 (to 16), Wis 8 (well it is foolish to go for Master of Nine), and Chr 8 (to 6).

It can be done, if one is willing to pay the price!   ;)

Maneuvers known would include:

Martial Study: Wind Stride (at 3rd), Moment of Perfect Mind (at 3rd), Counter Charge (at 4th).
Crusader/Mo9: Thicket of Blades (stance), Mountain Hammer, Stone Vise, Revitalizing Strike, Tactical Strike, White Raven Tactics, Iron Heart Surge, Disarm Strike, Flame's Blessing (stance), Emerald Razor, Claw at the Moon, Lightning Recovery, Hearing the Air (stance), Shadow Stride, Pouncing Charge, Death from Above, Aura of Perfect Order (stance), Crushing Vise. 

Then maybe: Ancient Mountain Hammer at level 20 if LA buyoff is allowed, giving up White Raven Tactics (not ideal, but there is not much room for giving up anything else). 
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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on March 31, 2019, 03:44:54 pm »
To be honest, I am not sure I would *want* to play the next one, but it was an interesting concept so I thought I would add it:

3.5 (again!) human LG monk 2/swordsage 3/shadow sun ninja 2/shadowdancer 3/shadow sun ninja 8/swordsage 2.

1) It has two classes with the word "shadow" in them, so some cool points there.
2) Mainly though, the SSN has this odd ability to alternate doing negative energy damage (healing undead) and next round healing (through positive energy) whatever damage they did.  Now Shadowdancer 3 (at character level 10) gets an LG shadow (undead!) as a companion.  So between fights, if the shadow is still around (not destroyed) that is pretty much total hp healing for the entire party at no cost.  Score!

So for feats (some as prereqs): 1. Improved Unarms Strike (free), 1. Stunning Strike (free), 1. Dodge (human), 1. Combat reflexes. 2. Deflect Arrows (free), 3. Adaptive Style (a feat tax on swordsages), 6. Mobility, 9. Extra Readied Maneuver, 12. Shadow Blade, 15. Weapon Finesse, 18. Blade Meditation.

Stances: 3. Flame's Blessing, 4.Step of the Wind, 13. Step of the Dancing Moth, 20. Balance on the Sky.

Maneuvers: 3. Shadow Blade Technique, 3. Mighty Throw (prereq), 3. Sapphire Nightmare Blade, 3. Burning Blade, 3. Distracting Ember, 3. Stone Bones (replaced at 19). 4. Cloak of Deception, 5. Shadow Jaunt, 6. Shadow Garrotte, 11. Strength Draining Strike, 14. Shadow Noose, 17. Shadow Blink, 19. One with Shadow, 19. Enervating Shadow Strike (replaces Stone Bones), 20. Five-Shadow Creeping Ice Enervation Strike (almost worth it for the name alone!).

So not a strong build, but a sneaky one that can help the shadow drain strength, can attack at range if needed, can teleport around a bit, and can do the shadow sun ninja stuff.  I could give up Deflect Arrows for Combat Reflexes, take Mobility early and then take Superior Unarmed Strike for more unarmed damage too.

Anyhow, not my usual style but could be cool.  Especially for a level 10 one shot. 
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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on March 09, 2019, 04:56:57 pm »
Another evil character.  Let's take it as read that d20 assassins are terrible, and that Pathfinder makes them worse by taking away their spells.  Nevertheless . . .

I would start with Bard 5 because bards get the undetectable alignment spell, which is handy if I should end up in a "good guy" party.  Also, it gives me something to do that helps the party without putting me at risk (singing to help others!  Who doesn't love that?  Plus, singing helps with bluff and sense motive once I hit bard 2 for generic bards).  Then 10 levels of Assassin, followed by 5 of Master Spy (purely to increase the DC of the Death Attack of the Assassin).

If allowed I would take the "brazen deceiver" archetype for bard from the Pathfinder Adventurer's Guide but generic bard works too.

For the race, I would take Sylph.  They have good racial feats, bonuses to dex and int (great for assassins!) and darkvision.  I would take some of the alternate racial features to get 35' movement (like the wind), a slight AC bonus vs. ranged weapons and once/day trip (breeze kissed) and +4 to stealth (whispering wind).

For feats, I would go for Weapon Finesse, Airy Step, Cloud Gazer (you never know when that could be useful), Ability Focus (death attack) (a bit cheesy but Sylphs are technically monsters), Wings of Air (I can fly at will!), Inner Breath (I don't need to breathe), Iron Will, Deceitful (I need them for the Master Spy prestige class), Dastardly Finish (for extra opportunities for the occasional coup de gras), and Shadow Strike (even though darkness and fog are not problems, the occasional blur spell can be).  I would not take the racial feat Elemental Jaunt because it seems like a one-way ticket to the Plane of Air, emphasis on one-way.  If it could allow a return journey it would be a much more desirable feat.

For alignment, probably LE.  Traits are still up for grabs.
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RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on March 02, 2019, 08:28:14 pm »
Another one from you guessed it, 3.5. The Wu Jen 9/ Crusader 1/ Jade Phoenix Mage 10.  Thematic, but tricky to fit together.  First, the JPM ability to turn a spell into extra melee damage is a swift action, as are many maneuvers and the Jpm quicken spell ability so that is a competition for that action slot.  That can be worked around with some planning.  But crusaders have armor proficiencies but no way to get around the wu Jen arcane spell failure chance, and Jpm abilities favour melee attacks.  The answer for me is to spam spell secret (and use feats to get more of them) and always pick still spell. That gets me eight stilled spells that donít have to occupy a higher level slot. In addition take sudden still and sudden maximize at first level (and as a human might as well take guardian spirit).

For maneuvers I would specialize and take only devoted spirit stances and maneuvers; this is more a matter of personal taste than anything else. It is nice that the two maneuvers requiring a shield are there, given that I would use shield and armor.  Specialize in fire on the wu Jen side and we are good to go!  A teetotaler vegetarian who never cuts their hair. Probably chaotic good.

One trick for nova spellcasting: Body outside Body + white raven tactics.  But that would likely get a book throw. At me.
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