Recent Posts

Pages: [1] 2 3 ... 10
1
RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on June 09, 2018, 02:45:24 pm »
I miss 3.5 D&D. I am in a Pathfinder campaign right now and it is close but they don't have things like the Crusader from Tome of Battle: The Book of Nine Swords and they don't allow 3rd party products that mimick the same.

So as some kind of outlet, here we are:

"The White Raven"

LG Elf Crusader 10/Eternal Blade 10

Feats: 1. Extra Granted Maneuver, 3. White Raven Defense 6. Clarion Commander, 9. Weapon Focus (longsword probably - it is traditional for the elves and the white raven discipline), 12 - Martial Stance (Aura of Perfect Order), 15 Martial Stance (Immortal Fortitude), 18 - Leadership (usually a bit cheesy but at this level the full casters are rewriting reality so I don't feel guilty - besides, it makes sense for an Eternal Blade trying to restart the lost order).

Skills: Intimidate and Diplomacy at max. Spot, Listen and Search are nice to get, even as cross-class skills.

Maneuvres: Initially Crusader's Strike (swap out at 6th), Vanguard Strike, Stone Bones (swap out at 4th), Douse the Flames (swap out at 8th), Leading the Attack (swap out at 10th). 3: Tactical Strike. 4: Battle Leader's Charge. 5: White Raven Tactics. 6: Lion's Roar. 7: White Raven Strike. 8: Covering Strike. 9: Flanking Maneuver. 10: Radiant Charge. 11: Order Forged from Chaos. 13: Swarming Assault. 15: White Raven Hammer. 17: War Master's Charge. 19: Clarion Call.

(can get pretty good maneuvres through Eternal Blade's Eternal Training: Rallying Strike, Shield Counter, Diamond Defense and Strike of Righteous Vitality, for example).

Stances: 1: Leading the Charge, 2: Bolstering Voice, 8: Tactics of the Wolf, 15: Swarm Tactics (plus two from feats).

So, except for a necessary Stone Dragon maneuver at 1st (because there is nothing else to legally take) and a few Devoted Spirit Maneuvers (to meet prerequisites, and because I like certain stances), this is a White Raven build - probably works best with a large party that has lots of melee characters (warrior and rogue types). Another way to do "bard" I guess.
2
Official events and announcements! / Wargamers T-Shirt!!! Get Yours
« Last post by Freeza on January 30, 2018, 09:45:33 pm »
Wargamers T-Shirts are Coming.

We have a design from one of members, Richard Park, and it looks just amazing.

The shirts will be priced at $10 each with the design printed on the front of a black T-shirt.

We'll be accepting deposits from tomorrow, so drop by for Wednesday Board Games or find any of the execs at the clubroom to order yours.

Any profits will be going to our designer, which is probably going to fund more games anyway.

3
RPG General Discussion / D&D Setting Riff: 25 Words or less
« Last post by Particle_Man on September 23, 2017, 05:36:16 pm »
Setting riff . . .

In the OTL, you are one of a band of heroes that worked your way up from humble beginnings to end up saving the world . . . almost.

At the end, you failed to defeat the BBEG.  The world is lost, but there is an artefact that lets you cast Sending through time to reach your 1st level self to warn your earlier incarnation about what to do and what not to do.  Tragically there is a limitation of 25 words or less.

This will destroy your own timeline and replace it with a new one; hopefully, one in which the BBEG can be defeated.

What message do you send to your earlier self?
4
Current/New Campaigns / Re: Esoterrorists interest check
« Last post by GitS on September 07, 2017, 07:23:57 pm »
I'm in
5
Current/New Campaigns / Esoterrorists interest check
« Last post by Espie on August 25, 2017, 05:25:56 pm »
beep boop.

Just seeing who is around I guess?
6
RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on August 10, 2017, 11:22:05 pm »
Not sure if I will play this one, but probably not.  Anyhow for Pathfinder - a bard with the archaeologist archetype, taking fate's favoured as a trait to boost the luck.  Also halfling race with the adaptive luck and swift footed switch outs.  After 5 levels, go into the assassin prestige class.  So very little sneak attack, but a better chance to hit with the death attack.  Btw, take the undetectable alignment spell at bard level 1 and cast it every single morning - not sense in advertising one's evil nature to the world, is there?

For feats, well weapon finesse is likely to be useful, and lingering performance helps stretch out the archaeologist abilities.  Go unnoticed is great for assassins that go invisible quickly (another bard spell - two actually with vanish and invisibility at spell levels 1 and 2).  Maybe eventually go for the childlike and pass for human feats too.  Arcane Strike might be ok after lingering performance, as it is a free +1/+2 damage for 2 out of 3 rounds, but there are probably better feats.

Anyhow, just an idea.  I'm not sure I want to play an evil character so it may never happen.
7
Current/New Campaigns / Re: thursday 7th sea
« Last post by Floogal on August 02, 2017, 03:14:48 pm »
I will not be showing Thursday, August 3 due to work.
8
RPG General Discussion / Acid and Earth - should they break up?
« Last post by Particle_Man on July 10, 2017, 04:54:20 pm »
I noticed that there is a loose association with Acid and Earth in Pathfinder (Earth domain clerics get Acid Dart, Stone Oracles can get acid resistance, earth school elementalist wizards get acid cloud, the Oread race gets acid resistance).  But this is not always the case (deep earth sorcerers and geokineticists have no association with acid, AFAICT, and earth elementals are not particularly associated with acid).

Now I can see the Pathfinder urge for symmetry (4 cardinal elements, 4 energy types to go with them) but maybe that symmetry is not necessary.  I mean going the other way I don't think there is a Sonic elemental, nor a plane of Sound.  And Pathfinder has an acid quasi-elemental, so it doesn't need to ground an energy type in Earth.  And Earth is not, to my mind, associated with energy.  More like solidity, really.  Black dragons, that breath acid, are associated with water, not earth, for an example of another break between earth and acid.

What do you think?  Should there be a strong (or weak) tie between acid and earth?  Or is such a tie unnecessary?
9
RPG General Discussion / Re: A character I probably won't get to play
« Last post by Particle_Man on July 07, 2017, 02:00:31 pm »
I guess I should add some thoughts on what I didn't take and why:

Weapon Finesse would be a good feat, but I don't see the character as a primary or even secondary melee character so much as an emergency one.

Similarly, for that reason, I didn't take Kinetic Whip or Kinetic Form, for extra reach, although I could see a build going that way.

Not having any other defensive talents (since I didn't branch out of Earth), there is no good reason to take expanded defense.

Pushing infusion and Bowling infusion both are ok, but there were better options, especially as a medium BAB into my CMB makes it harder and harder for them to work.

Jagged flesh is far too situational, and I don't think I like the aesthetics.

Earth Meld (from Ultimate Intrigue) was outside of the books I wanted to look at for a first pass at the class.  Also, it duplicates a spell that makes its user vulnerable to multiple "Save or Die" spells that are only "Save or Die" because one is using Earth Meld.  I've been there with an illusionist using phantasmal killer a lot and getting it bounced back on me via a helm of intellect - I see no need to repeat the experience.

Draining Infusion and Elemental Grip are very narrow in their target group.

Kinetic Fist is far too low on damage and requires a feat to boot.  Flurry of blasts is also too low on damage.

Mobile Blast and Spark of Life both pretty much require a "move action tax" to be useful.  But you are already likely using move actions to gather power.  That said, there is a neat synergy between these and draining infusion if one wants a permanent mobile blast hanging around (but they are noisy!).

The one feat I almost bent on taking was Iron Will, since will is the low save for this class.  Hopefully the traits and being a dwarf (good save bonus plus wis stat bonus) compensate for not taking that feat.
10
Current/New Campaigns / Re: thursday 7th sea
« Last post by GitS on July 06, 2017, 12:23:16 pm »
Hello all,

Just need to let everyone know that there is no game today Thursday July 6, 2017  due to unforeseen circumstances.  that is all see you all next week
Pages: [1] 2 3 ... 10